Showing posts with label image. Show all posts
Showing posts with label image. Show all posts

Saturday, March 12, 2016

Limbo #1, by Dan Watters, Caspar Wijngaard, and Jim Campbell

Limbo #1
Publisher: Image Comics
Art and colors: Caspar Wijngaard
Story: Dan Watters
Letters: Jim Campbell
Rating: 4/5

Another first-issue review! I have a lot of great things to say about Limbo. The comic takes place in what I imagine is a southern US town - lots of Spanish names and signs, but I also got a New Orleans feel from the city. Clay, our main character, is a detective straight of a noir film. He's got his own mystery to solve, though, because nine months ago, he woke up with no memories. A lounge singer named Brigitte asks for his help dealing with a crime lord (The Thumb) who she witnessed some freaky shit involving a sacrificial goat and a staticky TV set.

I'll say right off the bat that the one reason this isn't a 5-star comic for me is that it's just not my thing. Everything about it is quality and I liked it quite a lot, but it didn't hit that right combination of buttons for me to love it. The art is awesome, it's just not my favorite style, etc. I suspect that will change as the story grows in scope (and grows on me), but I've never been a huge fan of noir - it's just not my cup of tea.

That said, the art in this is awesome. The city is full of neon lights and Wijngaard conveys that by using cool neon blues, pinks, purples, and greens against sharp black backgrounds. It's a neat effect and gives the story great visual and stylistic coherence.

I'm also impressed with how well-paced this is. In just one issue, Clay takes on and (perhaps) completes a case, so we have a sense of continuity and closure, but that case also introduces us to the major players in the city. Best of all, it's clearly tied into some crazy otherworldly magic that's affecting the city as a whole, so we get a glimpse of the overall plot.

I'll definitely be picking up future issues of this, so stay tuned for more reviews!

From Under Mountains #1, by Sloane Leong, Claire Gibson, Marian Churchland, and Ariana Maher

From Under Mountains #1
Publisher: Image Comics
Art and colors: Sloane Leong
Story: Claire Gibson and Marian Churchland
Letters: Ariana Maher
Rating: 3/5 stars, with potential

So this is a new thing I'm trying: quick reviews of single-issue comics. I've picked up a bunch of first issues lately and I'm slogging through them, and I think doing a 100-200 word review for each one will 1) keep me motivated and 2) help me keep track of how I felt about all of these once I'm done, and see which ones I want to keep an eye on or add to my pull list.

I picked up From Under Mountains #1 because I like Image comics, the art looked vibrant, and I liked the setting. Once I opened it, I noticed the all-female creative team, which I like, a lot. It's hard to find a comic with even one woman involved so this is a grand slam.

Unfortunately, there wasn't a lot here to keep me interested. The art was bright and bold and I love the use of colors and layout in the first third of the book, but after the first spirit-summoning sequence, all of the backgrounds were flat and monochrome, which left me visually bored. The body and face proportions seemed off in some of the panels, too - little details not quite in the right place.

There is some potential in the story and characters, but there's an awful lot of info-dump-y dialogue paired with those flat-background panels. Looking at it now, the art and story are at their best when they rely mostly on visual action and less on dialogue. It's hard to tell what the main plot is going to be, but there's a pair of noble siblings (the brother gets to have adventures while his sister stays at home),  some women summoning lethal spirits, a drunk would-be assassin, and a scruffy hero. Some of the scene changes (and plot-line introductions) feel a little disjointed, and I had a hard time keeping track of what was happening and who was who. It feels like there's a rich mythology behind this, but that it didn't quite get conveyed in the telling.

Still, I'm intrigued enough that I might pick up the second issue to see if it improves. When the art is good, it's lovely and uses some great bright jewel tones (which are my favorite), and I suspect in the future the dialogue will flow a little better.

Thursday, March 10, 2016

Review: ODY-C, Vol. 1: Off to Far Ithicaa

ODY-C, Vol. 1: Off to Far Ithicaa ODY-C, Vol. 1: Off to Far Ithicaa by Matt Fraction
My rating: 4 of 5 stars

I've talked a lot recently in other reviews about the kinds of things I particularly enjoy in comics - weird narrative structure, experimental page layouts, abstract and non-representational art with bright colors - and "ODY-C" hits all those marks and more! I was hooked the moment I read the description: it's a re-telling of the Odyssey, in space, and all the characters are women. And it's such a blast!

I'm going to start with the artwork, because I've already mentioned it and because it's the most immediately striking thing about this story. The colors are incredibly vibrant and alive, and they melt into each other or clash forcefully against each other as the story demands it. Christian Ward has done an amazing job creating art that stands beautifully and powerfully on its own but also serves and uplifts the story. There is often little dialogue on a page, and the art alone tells large parts of the story. Character design (and world design) is fabulous. Most of the characters are women, but their physicality and gender presentation vary wildly (and gloriously). Hera has a beard. Zeus is large, insisting on taking up as much space as the head of the gods deserves. The characters (usually) are clear and distinct (with some exceptions, see below). Some of the character designs remind me of Moebius, which is high praise coming from me. There are almost no traditional comic panels in the story. Ward does some amazing things with concentric circle layouts that are simply stunning. The flexible and non-linear layouts add to how weird and trippy this whole story feels.

I'm enjoying the story quite a bit, too. I'll admit that it's sometimes difficult to get through, because while the overall story mirrors the Odyssey, that provides more of a general structure and many of the specifics are original (or very loose interpretations of the original story). So often, my rusty knowledge of the Odyssey is more of a hindrance than a help, because those expectations are subverted or diverted to a different direction. Other reviewers have mentioned difficulty with the language, as well, and there are times when it is hard to understand what's happening. Generally, I followed the story pretty well. There were some scenes I puzzled over, moved on, and understood in retrospect. There are others where I think I know what happened, but am genuinely not sure (though a re-read or going back to the scene would have helped). Most of the confusion stems from the combination of abstract, poetic Homeric language with sci-fi plotlines, but some also comes from the difficulty keeping track of some of the characters. Their names are often substantially changed from their original Greek, and in at least one instance I confused two of the non-Zeus gods and am still unsure who is who. The confusion and difficulty are what knocked this down from a home-run five-star story to four stars, but I suspect as the story continues (as I get used to the prose, as characters get more established, and I get myself the cliff notes for the Odyssey) this will get easier.

The characters themselves are, as in the Odyssey, not necessarily the kind of characters you warm up to, find compelling, and eagerly await their whole life story. The gods get some personality, and Fraction has given Odyssia more grounding, more personal and emotional depth than Homer ever bothered with Odysseus. Otherwise, it's a grand narrative with larger-than-life events, and with more narration than dialogue, so it's not particularly character-driven. But that's okay; that works here, because it's like the Odyssey in that regard and the story choices complement that decision.

And often, it's the small choices here that make the story great. Hera's beard - I love it. Odyssia captains her ship through literal willpower and mental synchrony with her subordinates; if anyone is not in general coordination with the rest of the crew, the ships can be thrown dangerously off course, and only Odyssia has the force of will to command the ship. Fraction mirrors the Odyssey by frequently using wolf metaphors to refer to Odyssia. Circe is a space pirate. The jealousy and pettiness of the gods (though certainly not unique to this telling) was delightful. There's a lot to love in the small moments, and it shows that Fraction and Ward know how to tell a good story.

The concept itself is pretty great, and Fraction has woven a neat little SF premise into the story beyond the whole 'set in space' conceit. Zeus has cursed humans and made it so no male creature can exist. Humans are trying to get around this in various ways - gender-neutral people, and one old man creepily tries to father sons on young woman after young woman - and it appears that Odyssia's child, as in the Odyssey, is a young man. I'm excited to see where that plotline will go, because it's such a clear departure from the original text. I'm excited to read more of this in general, and I definitely recommend it if you want an SF comic that's both a challenge and a delight.

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Tuesday, March 8, 2016

Review: Invisible Republic, Vol. 1

Invisible Republic, Vol. 1 Invisible Republic, Vol. 1 by Gabriel Hardman
My rating: 3 of 5 stars

"Invisible Republic" isn't my typical choice for SF graphic novels or comics. I like flashy, bright, colorful art and tend toward stories that play around with narrative structure. "Invisible Republic" is darker, grittier, and has a straightforward story - but both the art and the story have such a tight focus that it's a gripping read. The 'what if...' at the core of this SF story isn't particularly wild: what if the disenfranchised people of a colonized moon took power, and then potentially damning information about their leader threatens to leak after he is deposed? The story follows two threads, one in the 'present' and one, told through the journal of his young cousin, about the rise of a populist dictator.

I'm not sure what the stakes are in the present-day part of this story line, as the dictator - Arthur McBride - has already either died or been deposed, marking the end of the Malory Regime, and the economic/political scene is already in chaos. A journalist has discovered a journal written by McBride's cousin, Maia Reveron, that begins with McBride's murder of two soldiers, kicking off the story of his rise to power. I'm a little muddy on the exact politics in either of the story arcs. I think that at the beginning of the earlier story, they live on a moon that was settled prior to FTL travel and so was fairly rural and poor, but now that FTL exists and there are new, higher-tech powers settling the moon, there is conflict between the original and new settlers. I think. Either way, there's a dearth of clear sci-fi elements in the story which was kind of disappointing for me as an SF fan. I suspect we'll see more of those, though, as the story continues. Still, the story is the most compelling aspect of this volume, and I'm eager for more.

Although the characters are the vehicle for the story here, and in fact the story is essentially the story of two people and the journalist covering them, the characters really take a backseat to the politics, and aren't particularly memorable. Maia is a promising lead, and I enjoyed her sojourn into beekeeping, but I have no idea what makes her Maia - I don't know her desires, what she enjoys, any character ticks or traits. Same goes for pretty much all the rest of the characters (with the partial exception of McBride, because we know he wants power and we're also supposed to be unsure of his motivations).


I mentioned before that the art is not my typical style. I like abstract art, things that aren't super representational. In that respect, "Invisible Republic" strikes an okay balance for me, because the art style is pretty loose and sketchy. The rough edges and unfinished quality fit the feel of the story, which is nice. I liked the visual distinctions between the storylines - mostly in terms of color, with brighter colors for the past - but I'm not sure they were entirely intentional, since much of the earlier storyline takes place in rural places while the later one is entirely in the urban centers.

Overall, I enjoyed this and I will probably pick up another volume if I stumble across it, but I'm not sure how good a grip I'll have on the plot, politics, and characters at that point, because even now it's hazy and muddy for me.

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Sunday, February 21, 2016

Review: Rat Queens - Deluxe - Volume One

Rat Queens - Deluxe - Volume One Rat Queens - Deluxe - Volume One by Kurtis J. Wiebe
My rating: 4 of 5 stars

Disclosure: I received a free e-galley copy of this book from Image Comics.

Why did I wait so long to read Rat Queens?? This ARC has been on my computer for at least a month, probably more. I'd heard about the series last fall, and the local comic store clerk recommended it to me after finding out I liked Image and played D&D. Seriously, though: it's a hilarious, well-drawn, action-packed AND character-driven story about an all-female adventuring party (with some queer action thrown in)! It's everything I've ever dreamed of!

The story opens with the town of Palisade deciding what to do about the rowdy parties of adventurers that, while ostensibly protecting the town, tend to cause a lot of commotion (and property damage). Enter the Rat Queens (through the wall of the building): a beardless dwarf named Violet, a drug-and-women-loving smidgen named Betty, a necromancing elf named Hannah, and a human(?) paladin named Dee who no longer follows her god. The Rat Queens and the rest of the adventurers are sentenced to some boring, run-of-the-mill quests to get them out of jail (and keep out of future trouble), but the missions are quickly revealed to be traps intended to kill them all.

From this fairly standard RPG beginning, it's easy to assume that the story would be cookie-cutter the rest of the way, too - lots of fighting, straightforward quests, lots of dungeons and/or dragons, and not much in terms of character development or world building. Thankfully, this story upends that expectation right away. There's a large, self-contained story in this volume and while the action is certainly thrilling and frequent, it serves mainly as part of a larger story about the relationships between these characters and this town. We get mid-battle flashbacks (due to magical effects) for some origin stories, we get complicated sexual and romantic relationships, we get a sense that this team loves each other deeply and *that* drives the action and the story.

The art is pretty fantastic - a perfect choice for this kind of story. Bold, strong lines, bright colors, and the right kind of detail that reflects and adds to the personality of each character. The artists changed a bit of the way through the series, but I wasn't looking for it, and couldn't tell.

The one drawback to the series is that several times, either due to scene changes or maybe just being slightly dense, I couldn't figure out what the dialogue was referring to. Sometimes flipping back helped, sometimes I was left puzzling and moved on. (For others who have read it, here's one of the points I could still use some clarification on: When Betty tells Hannah she's scared of her black eyes, what is she referring to? I flipped back to the previous scene but I didn't see any obvious eye changes.)

This edition was also lovely, with some extras in the back that riff on the characters and show us some cute extra artwork.

Would highly recommend to anyone who likes D&D, epic fantasy, great stories, and a fun, compelling read!

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